is a graphical tool for Windows that lets anybody create a WAP game
in minutes. There's no coding, no WML, nothing techie at all, actually.
Just a drag and drop interface for creating dynamically linked WAP
pages, which can be a game, a quiz or a straight WAP site.
list and we will e-mail you when WISH is available.
So what do you do with your game when you've built it?
(This is the radical bit!) Friendly Giants will host the game for nothing!
Nada. WISH converts the images to the WAP
format, packages up all of the content and then uploads it to a dedicated
WAP server on Friendly Giants' server farm. The server automatically unpackages
the content and posts it on the internet and then sends back a message
with the URL.
Minutes after finishing your WAP game, you can txt your friends, telling
them to point their WAP phone at the coolest site in the universe. Ever.
is a tool for generating choice based games for WAP. The simple graphical
user interface allows the game designer to quickly create and test game
content and logic.
main aim of the tool is to give complete freedom to the game designer,
whilst hiding the complexities of the game logic.
simple drag and drop interface makes creating stages no more complex than
a single mouse click. Stages may then be linked together by drawing a
line between them. This creates an actual hyperlink between the stages,
which may be customised as required.
can be used to create any game that uses choice based logic. Unlike many
WAP games currently available, WISH allows
dynamic content to be created (the content may change as the game progresses).
uses the metaphor of episodes, to describe a complete game structure.
Each episode is made up of a number of linked stages, which when traversed
describe the flow of the game.
provides the designer with simple pop-up stage and link editors, where
the attributes may be changed. These editors are where the games content
is written by the designer.
stage editor allows the attributes of each stage to be individually set
and altered as the designer changes the game content. Descriptive text
may be entered directly into each stage, following which; the associated
resource file is created automatically. Graphics for the individual stages
may also be previewed in the stage editor. Each of the stage's choices
may be created and the condition, determining whether or not they are
displayed, may also be set in the stage editor. This enables choices to
be available only if certain conditions, again determined by designer,
are met during play. The choices are simply hidden from the user until
they satisfy the 'show condition'.
the same principles as the stage editor, each individual link can be edited
as required. Any number of link attributes may be set and changed at any
time during the design of the game. Choosing a particular link (or path)
may result in attributes such as the player's score, energy, credits,
etc. to be increased or decreased. Again, these attributes may be individually
adjusted for each link. For example; choosing one link may cause the players
score to be multiplied, their energy to be depleted and their credits
(or cash, etc) to be increased, all in a single link.
also allows a report to be generated. This report is interpreted by a
server side application and the WAP game generated instantly.
feature allows the games to be put together and tested very quickly.
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